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Old Jun 30, 2011, 07:58 AM // 07:58   #81
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Yes its all Anets fault that people use gold sellers and hand them their info, bots with keyloggers attached (ie drunkard), and using the same details on ANY froum or site that they use to login with which are have far far weaker security than NCSOFT and ultimately who they're targetting. Don't blame Anet cos your not smart, thank them for educating you on protecting your personal info. You could loose your GW account but there are far harsher lessons that could be learnt if you get your ID or bank acc stolen through your naivety of leaving your real life info for everyone to find.
My login e-mail no longer exists and won't be found on any existing site either, and doesn't match the e-mail on my ncsoft acc which also isn't used on any other site. My password is unique to GW only, and i don't mean i usually use 1234 but went with 4321 this time lol, its unique, something only I could come up with

The password system is fine, its the user thats the problem. I have a couple of hundred farming videos on youtube, you can be pretty sure that hackers have come across my channel, the fact i haven't been hacked is because i haven't been stupid enough to use the same info or anything that hints at my details, Bogus Dude is all your gonna find and that ain't gonna get you far. They can't hack my account they can only phish for my details or hack sites i'm attached to like this, none of which use my login details

Last edited by BogusDude; Jun 30, 2011 at 09:44 AM // 09:44..
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Old Jun 30, 2011, 08:21 AM // 08:21   #82
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Originally Posted by Evil_Necro View Post

So, we don't even know what happened here. Why is it that yesterday he can logged in? Why today his account was blocked?
Anyway.. I don't mean to complain, I just want to share story here that has little relation with this topic.
His account has been blocked while they carry out their investigation. Don't expect to hear the full story, they won't divulge much info they gather on the culprits to you. Its not ignorance, they have to play their cards close to their chests while dancing with hackers. He needs to log into his PlayNC acc and change his details there to get back on, should be additional security questions he knows ie mothers maiden name, school name, pet name etc type questions to let him log in.

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Originally Posted by Evil_Necro View Post
Maybe Anet can do Apple-like-solution by giving number of authorized PC. Like 2 PCs or something..
Guild Wars is 6 year old, how many people do you reckon from the early days are still playing on the original pc they started with? Thats your quota used up there. No logging into your acount anywhere else ever? You could attach it to IPs - I've moved house 3 times while playing GW and have two pc's. So many reasons why this wouldn't work. You all gave your guild leader your login details, sorry but that really is just dumb, i don't care how friendly he was, he was free loading off loadsa suckers, of course hes gonna be friendly. Tell your friend to use his brain next time, NO ONE gets your username or password, not for gw or anything else, don't let anyone phish your details out of you no matter how much you think you can trust them. And don't use the same details for your guilds forums, there are few douchebags like your old friend but hes not alone, not to mention fansites are also under attack from hackers phishing for details

Last edited by BogusDude; Jun 30, 2011 at 08:26 AM // 08:26..
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Old Jun 30, 2011, 09:28 AM // 09:28   #83
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I agree with most of this. However, for a virus to be in an online database, it must be caught first. This is where there is room for error and scrutiny of security. There's a chance your or my antivirus could be slower to updating their virus definitions then other antivirus software.
That's something you have to make peace with - we're all unprotected from undiscovered threats and zero-day attacks. But even that can be somewhat mitigated by using a good firewall and disabling unnecessary services.

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Originally Posted by Evil_Necro View Post
"While I would like to replace your items, the Guild Wars Support Team does not have the capability to replace characters or items, whether they are lost through the actions of unfriendly players, deletion accidents, or through other means.

Here are some tips to help you protect your account and keep your computer secure."
I always start frantically looking for my Bullshit button when I read this.
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Old Jun 30, 2011, 09:37 AM // 09:37   #84
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LOL yeh like every other game can except guild wars, like they didn't make loads of duped armbraces disappear. They couldn't create a basic startup package with a key? Not that i think they should unless its they're servers that are hacked, which isn't the case.
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Old Jun 30, 2011, 09:40 AM // 09:40   #85
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Originally Posted by cataphract View Post
I always start frantically looking for my Bullshit button when I read this.
OK, how about: "We didn't make a program for that initially, since we never thought that it would be needed. It's gonna take a programmer 2 months to make a utility that would let us do it, and it's GW2 crunch time already. Never mind potential bugs, tha fact that the program would have to interfere with the server, that it's gonna piss off any people down the line that the guy who stole the account sold the goods to (their paid for items go poof, or else it'll cause item duping), and any way it only affects people who lose their accounts, 99%-100% of which are themselves to blame for the loss." Better type of bullshit now?
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Old Jun 30, 2011, 09:48 AM // 09:48   #86
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Default That's a whole new level right there

I'm-bashing-my-face-against-the-keyboard-type-of-bullshit.
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Old Jun 30, 2011, 09:56 AM // 09:56   #87
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For those who were not around, Gaile mentioned during the hack scare a couple years back that there is an anti-bruteforcing system built into the log-in.

Quote:
Originally Posted by Ximvotn View Post
I agree with most of this. However, for a virus to be in an online database, it must be caught first. This is where there is room for error and scrutiny of security. There's a chance your or my antivirus could be slower to updating their virus definitions then other antivirus software.
It should be noted that in addition to ripping the database, there are ways to siphon the log-in info server-sided(not from your comp) as users log-in to a website. Be it automatic log-in or no.

Guru was attacked in such a way a couple years ago.

Those two ways and phishing are the most common methods you will hear about.

Trojans are rare but they happen.

I have never heard of a case where a game log-in was brute forced. Brute forcing exists but is not usually used in this context because there are defenses against it. It is mainly used to crack data encryption.

So the bottom-line is if you keep you GW PW, unique to GW you should be ok.
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Old Jun 30, 2011, 02:36 PM // 14:36   #88
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Originally Posted by BogusDude
LOL yeh like every other game can except guild wars, like they didn't make loads of duped armbraces disappear.
Umm, there's a difference between making an item dissapear and making a lost one re-appear.

Quote:
Originally Posted by cataphract
I always start frantically looking for my Bullshit button when I read this.
It's not bullshit. For a backup system you need to either (1) record all the changes to all the items, all the time or (2) store snapshots of certain items at certain times. In case of something bad happening you go back in the history for version 1, or you restore the snapshot for version 2. It's not easy to make something like this.

And it gets even more complicated. Some people may lie about lost items; how do you make 100% sure? And once an item is given away it may change hands many times, or transform into other items and money, which in turn change hands and so on -- to revert such changes is quite hard and unfair on all the other players.

So I believe them when they say "we can't do this". Because I take it to mean "we didn't put in any backup system because it was too complicated, we wanted to keep things simple, and there's limited use for it".

You may not like that answer, but it's not bullshit.
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Old Jun 30, 2011, 07:33 PM // 19:33   #89
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Originally Posted by Urcscumug View Post
It's not bullshit. For a backup system you need to either (1) record all the changes to all the items, all the time or (2) store snapshots of certain items at certain times. In case of something bad happening you go back in the history for version 1, or you restore the snapshot for version 2. It's not easy to make something like this.

And it gets even more complicated. Some people may lie about lost items; how do you make 100% sure? And once an item is given away it may change hands many times, or transform into other items and money, which in turn change hands and so on -- to revert such changes is quite hard and unfair on all the other players.

So I believe them when they say "we can't do this". Because I take it to mean "we didn't put in any backup system because it was too complicated, we wanted to keep things simple, and there's limited use for it".

You may not like that answer, but it's not bullshit.
I always assumed that because they don't charge a monthly fee the cost of the support team they would need to handle all the requests was beyond what they were willing to allow for in their business model.

It's a shame they don't have it in GW and I hope they can do better in GW2, but, to use a tired cliche, it is what it is.
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Old Jun 30, 2011, 07:43 PM // 19:43   #90
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Old Jul 01, 2011, 04:05 AM // 04:05   #91
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heh..? so... they can restore money? I'm confused.. what's the story behind that screenshot please?
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Old Jul 01, 2011, 05:54 AM // 05:54   #92
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Originally Posted by Evil_Necro View Post
heh..? so... they can restore money? I'm confused.. what's the story behind that screenshot please?
Anyone can make a screenshot like that. So there's no telling whether this is a fake nor not. My feeling is that it is a fake.
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Old Jul 01, 2011, 06:27 AM // 06:27   #93
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Originally Posted by Urcscumug View Post
It's not bullshit. For a backup system you need to either (1) record all the changes to all the items, all the time or (2) store snapshots of certain items at certain times. In case of something bad happening you go back in the history for version 1, or you restore the snapshot for version 2. It's not easy to make something like this.
Thanks for the info, Captain.

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Originally Posted by Urcscumug View Post
And it gets even more complicated. Some people may lie about lost items; how do you make 100% sure? And once an item is given away it may change hands many times, or transform into other items and money, which in turn change hands and so on -- to revert such changes is quite hard and unfair on all the other players.
One word: logging.

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Originally Posted by Urcscumug View Post
So I believe them when they say "we can't do this". Because I take it to mean "we didn't put in any backup system because it was too complicated, we wanted to keep things simple, and there's limited use for it".

You may not like that answer, but it's not bullshit.
Firstly, they do have a backup system. They might give bullshit answers but they're not idiots. The existence of a backup system has been proven by several roll-backs. You can't bloody well roll back to something if you haven't made a backup. Secondly, no developer would gimp himself in his own game and not add a feature that lets him spawn and undelete items. They may give the middle finger to jumping and swimming but to /Spawn_Rurik_Sword..? I wouldn't bet on it.
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Old Jul 01, 2011, 06:37 AM // 06:37   #94
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First, having a system of full server backup is different from a system that can make changes on a small scale, say per-item basis. Also, a server backup will be a snapshot of the entire server at regular intervals. If you roll back, ALL the transactions and achievements go down the drain, essentially pissing off EVERYONE else except the guy who lost his account. Kind of a big sacrifice.

Second, gold is different from items. Gold, you can restore, since it's generic. If you restore an item, however, you either dupe a new item or must take away the original item that may well be in the hands of an honest third player by now.
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Old Jul 01, 2011, 06:49 AM // 06:49   #95
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First, having a system of full server backup is different from a system that can make changes on a small scale, say per-item basis.
Technology required to recover single items from backups exists. Also, we're not talking about server but a database backup. And they don't get backed-up using a full backup every single time. That's what we have logs for.

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Originally Posted by Iuris View Post
Also, a server backup will be a snapshot of the entire server at regular intervals. If you roll back, ALL the transactions and achievements go down the drain, essentially pissing off EVERYONE else except the guy who lost his account. Kind of a big sacrifice.
Again, server backup is totally different from a database backup. And I wasn't talking about rolling back when someone gets hacked, pay attention please.

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Originally Posted by Iuris View Post
Second, gold is different from items. Gold, you can restore, since it's generic. If you restore an item, however, you either dupe a new item or must take away the original item that may well be in the hands of an honest third player by now.
You cannot "dupe a new item". Duping is the process of duplicating an existing item. New items are created. And every single one of them has an identifier which you use for tracking and logging. Restoring isn't either duping or creating, it's restoring ffs.
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Old Jul 01, 2011, 08:09 AM // 08:09   #96
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I have some knowledge in this field. Both Iuris and I have given you perfectly valid explanations. Is it possible? Of course. Is it there and usable right now? Unlikely. There's quite a gap between theory on paper and real world implementation, and even when it's done, there's various degrees of how it works. This particular problem is a hard one. For various reasons I can only guess at, ANet doesn't have it up and working the way you want it. IMHO that's more likely than them being lazy bastards who can't be arsed to use it.

But if you really, really want to believe they are, I don't know what more we can say that will change your mind.
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Old Jul 01, 2011, 08:36 AM // 08:36   #97
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Originally Posted by cataphract View Post
Technology required to recover single items from backups exists. Also, we're not talking about server but a database backup. And they don't get backed-up using a full backup every single time. That's what we have logs for.
Having a server state backup is entirely different from having whole transaction logs. Also, having a mechanism for restoring a whole server is different from having a mechanism for restoring a single character.

Quote:
Again, server backup is totally different from a database backup. And I wasn't talking about rolling back when someone gets hacked, pay attention please.
And I was telling you that the fact that they have a way to roll back a whole server doesn't mean they have a way to roll back individual transactions! YOU pay attention.

Quote:
You cannot "dupe a new item". Duping is the process of duplicating an existing item. New items are created. And every single one of them has an identifier which you use for tracking and logging. Restoring isn't either duping or creating, it's restoring ffs
You really don't know what you are talking about. Account is taken over, the "thief" then starts to sell items to convert them into cash. He gets cash/ectos, the other party gets items. To "restore" these items, you can either A) "reverse" the transaction, which means all the people who bought these items and had no idea the account had been stolen suddenly find their items missing, inconveniencing them or B) leave the traded items where they are and just create new ones in the inventory of the person whose account got stolen. This would create a duplicate of the item.


Also, while details of GW's server side data are not known, the little I've read indicates that the BLOBs that are our characters don't track items individually, which might explain why all the trouble with the mausoleum triples.



Now, I'm not saying that it's not possible to program such a tool that would allow such a functionality - I'm just saying that I believe Anet when they say they don't have one and understand why it may not be worth it to create it now.
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Old Jul 01, 2011, 11:50 AM // 11:50   #98
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Originally Posted by Urcscumug View Post
I have some knowledge in this field.
Oh, the point in the thread where we're about to flaunt our degrees. Haven't seen that one in a while.

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Originally Posted by Iuris View Post
Having a server state backup is entirely different from having whole transaction logs. Also, having a mechanism for restoring a whole server is different from having a mechanism for restoring a single character.
Repeating what I said will not get you anywhere.

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And I was telling you that the fact that they have a way to roll back a whole server doesn't mean they have a way to roll back individual transactions! YOU pay attention.
And I stated that no one in their right mind would gimp themselves so much as to not be able to create, undelete and recover items. WTB Attention much?


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Originally Posted by Iuris View Post
You really don't know what you are talking about. Account is taken over, the "thief" then starts to sell items to convert them into cash. He gets cash/ectos, the other party gets items. To "restore" these items, you can either A) "reverse" the transaction, which means all the people who bought these items and had no idea the account had been stolen suddenly find their items missing, inconveniencing them or B) leave the traded items where they are and just create new ones in the inventory of the person whose account got stolen. This would create a duplicate of the item.
I was talking about the impossibility that any developer would fail to program in ways to create and undelete stuff. Srsly, pay attention. Or stop trolling. Or both.

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Now, I'm not saying that it's not possible to program such a tool that would allow such a functionality - I'm just saying that I believe Anet when they say they don't have one and understand why it may not be worth it to create it now.
I don't believe them for a second.

Also, it might be worth your while to note that I do not have any problems with your beliefs as you have with mine.
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Old Jul 01, 2011, 12:20 PM // 12:20   #99
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I don't understand that lengthy discussion about technical details about item/character/account restauration. It's not something we consumers can speculate about. Arenanet doesn't want to restore, so they are not doing it. It's their decision and became their policy. The question is irrelevant if it is theoretically possible to implement such feature, or if its already implemented but not used.

If they want it, and it's not implemented, they would implement it. But up to now, they don't want it, so they're not doing it. If you see rare reports about money restoration, it may be goodwill from their side, or fake screenshots, or a violation of the service process from support staff in favour to the user. We don't know. But nothing that is a regular service process everyone can benefit from.
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Old Jul 01, 2011, 12:39 PM // 12:39   #100
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And I stated that no one in their right mind would gimp themselves so much as to not be able to create, undelete and recover items. WTB Attention much?

I was talking about the impossibility that any developer would fail to program in ways to create and undelete stuff. Srsly, pay attention. Or stop trolling. Or both.
This is the real problem: you have to plan things from the beginning. At that point, you can "leave enough room" for a function, anticipate its effects and interactions with other processes and similar.

If you plan on one from the start, it's easily done. If you don't and only consider
items as a part of the character BLOB and base your security there, then it can be nigh impossible to do it. Not without reworking the entire engine, and that may well be something that would require a full GROUP of programmers and take them a long time.

It's just like an auction house. It's unimaginable that Anet didn't consider the need to implement one - and yet they didn't. And now we can't have one until GW2, because it would simply take too much effort.

So, I find it completely plausible that Anet would, in the age where item duping was a major concern, focus on making an airtight item system and never consider the possiblity that some idiot would share out his account password.

But, if you want to, go ahead and believe what you want. Anet don't seem to mind
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